![]() I don’t think it’s terrible, but I wouldn’t say it’s memorable either. ![]() Speaking briefly on the story, I thought it was serviceable at best. One of my favorite aspects of progressing through the main story’s quests was how steady the addition of new things was to help keep it from feeling stale. Between different enemies, new skill cards, and even new mechanics, what can be done in the beginning feels quite different than the latter half. I won’t get too far into it but there are a lot of different gameplay elements that are continuously introduced or expanded upon. Firearms were also introduced after a little bit and provided even more options to kill the undead. By the end, I was swinging a fiery sledgehammer that sometimes made the zombie on the other end of its swing explode in a big red mist. You’ll be using the environment to inflict different statuses on them or swinging your melee weapons to slice off their limbs and heads.Įquippable skill cards and weapon modifications only add to the chaos. There are a ton of zombies in Hell-A to take on alone or with two friends and most of the time you won’t be running past them. Those that aren’t fans of a lot of blood and gore might not have the best time. It’s not as overtly detailed as say a Mortal Kombat title, but all the blood splatters and limb flying gave it a B-movie feel that fit very well. I was a big fan of how over-the-top the gore levels were as well. All the different zombies look great and between the numerous variants of each as well as the multiple model types, there was a satisfying amount of diversity that you don’t always get in games with the undead. ![]() ![]() It’s not just the locations that look amazing either. Elevating this is some pretty great level designs that help each section you come across feel unique. Killing zombies in the Bel-Air mansions was just as fun as when I did it in Venice Beach. All of the different zones are distinct and wonderful representations of the various cities/landmarks in Los Angeles County. ![]() After getting through the introduction sequence and arriving in “Hell-A,” it becomes very apparent just how much of a visual delight Dead Island 2 is. Before we get into the gameplay, I do want to want to talk about how everything looks. ![]()
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